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R U Safe? Design Challenge for Safer Cities
November 25, 2021 @ 11:00 am - December 3, 2021 @ 1:00 pm
How might we engage people who are otherwise disengaged to make cities safer / reduce street harassment?
Red Dot Foundation, the Consulate General of Australia in Mumbai, The Data Duck and QUT Design Lab invite you to a design challenge in creating solutions for safer streets for all.
Sexual and gender-based violence is a global pandemic that affects 1 in 3 women on an average at least once in their lifetime (UN Women). In India, the number of cases seems to be higher. The National Crime Research Bureau statistics indicate that there is a rape somewhere in India every 15 minutes. Yet, the incidents are highly under-reported because of the shame and taboo associated with them. The survivor is fearful of bringing shame to herself and her family. Most people are poorly equipped to deal with the sexual harassment either as a survivor or bystander.
Through this design challenge, youth will form teams, participate in design sprints and attend master classes with renowned Australian faculty from QUT Design Lab to develop solutions for better bystander intervention in tackling violence against women and making cities safer for women and girls.
Why should you attend?
– Opportunity to create solutions for safer streets and cities.
– Learn by doing through design sprints led by globally renowned organisations.
– Attend master classes by renowned Australian faculty from QUT Design Lab
– Winning solutions will be showcased at Kalaghoda Arts Fest.
– Opportunity to intern with Red Dot Foundation and The Data Duck.
– All participants receive a certificate of participation.
– The sessions will be conducted virtually on zoom. So a working internet connection is required. We would prefer you switch on your video during the sessions.
– All sessions will be conducted in English.
– We would like to make these sessions inclusive so do let us know if you need sign language interpretation or any other assistance.
– All teams must have minimum of two members and one member must be a female. Diversity of gender and areas of study is appreciated.
– You must commit to attending all four workshops.
Schedule (participation in all workshops is mandatory): All timings 11 am to 1 pm IST
25th November Workshop 1: Defining the Problem and setting the context
|11:00am-11:45am IST||Introduction to the Design Challenge by RDF/QUT/TDD
|11:45am-12:15pm IST||Gender-sensitive tech and design for behavioural nudges, Ritu David, The Data Duck|
|12:15pm-01:00pm IST||Design sprint (RDF/ TDD/QUT):
Expected outcome: Teams are introduced to the chosen problem and provided examples of possible interventions. Teams should also have their team charter complete.
26th November Workshop 2: Masterclasses on tech, community design and social impact with Prof Marcus Foth and Assoc Prof Glenda Caldwell
|11:00am-11:45am IST (lecture)
11:45 am -12:00pm IST (Q&A)
|Masterclass with Prof. Marcus Foth & Assoc. Prof. Glenda Amayo Caldwell
The Right to the Digital City Revisited: From Street-level Activism to Amplifying Planetary Voices
In this talk, Professor Marcus & Associate Professor Glenda will discuss case studies and examples from around the world that illustrate the diversity of technology supported community activism. They will discuss the role that urban interaction design, situated community engagement, and grassroots activism can play in the quest to bring about genuine participation and agency, social justice, and more-than-human futures.
12:45pm -01:00pm IST (Q&A)
|Masterclass with Assoc. Prof. Jackie Kauli & Assoc. Prof. Verena Thomas
Co-Creative Approaches for empathy and collective action to address GBV
In this session, Assoc. Prof. Jackie and Assoc. Prof. Verena share how they work with creative processes to build empathy and collective action to address gender-based violence in Papua New Guinea. Participants will experience a number of creative tools to explore character-based scenarios to reflect on the impact of violence on individuals and communities and to identify possible solutions from within. A particular focus of this session will be how these creative tools can be used to create a safe space to understand context and to generate collective action to address GBV.
Expected outcome: Teams identify their chosen problem and clarify their doubts.
2nd December Workshop 3: Crafting the message and choosing the media for communication
|11:00am-11:45am IST||Storytelling, Community Participation & Technology
|11:45am-01:00pm IST||Design sprint (RDF/ TDD/QUT):
Expected outcome: Teams brainstorm ideas/interventions for identified problems.
3rd December Workshop 4: Generating empathy and a call to action
|11:00am-11:45am IST||How to express your intervention in video
|11:45am-01:00pm IST||Design Sprint (RDF/ TDD/QUT):
Expected outcome: 1st iteration of team intervention
5th December: Submission of digital artefacts for the Jury selection
10th December Final event: Panel discussion and final winners announced
ABOUT THE CHALLENGE LEADS
ElsaMarie D’Silva, Red Dot Foundation
ElsaMarie D’Silva is the Founder of Red Dot Foundation and President of Red Dot Foundation Global. She is an experienced aviation professional who made a career switch in 2012 to the social space in order to improve the lives of women, youth and senior citizens through awareness, interaction and education. Safecity is the first of her social projects. She is also a trained counsellor in both the directive and non directive methods of counseling. She is a Fellow with International Women’s Forum, Yale Greenberg World Fellows, National Endowment for Democracy, The Gratitude Network, Stanford Draper Hills, Rotary Peace, Aspen New Voices, Vital Voices Lead, a mentee at the Cherie Blair Foundation for Women in Business and an alumni of the Swedish Institute. She is one of Niti Aayog’s Women Transforming India and is the Chair of the Board of XPrize India.
Supreet Singh, Red Dot Foundation
Supreet K Singh is Director & CEO – Safecity where she provides guidance on creatively engaging women and men in solutions to end violence against women and girls and designing partnerships with media, corporates and other NGOs. She was born to a defence family where both her maternal and paternal grandparents were in the Air Force & Royal Army, along with her father serving in the armed forces. A Writer/Director/Film Producer & a Yoga Instructor, she has transited from the corporate world where she worked for more than a decade with the UB Group. She has written and directed a few women cause docu-ads and commercial ads as well as produced still and motion videos/campaigns since 2009. Her creative collaboration ranges from writing / directing / art designing / styling to producing various visuals whether still or motion. She is a trained counsellor in the Robert Carkhuff method of counselling. She is a Vital Voices Lead Fellow.
Ritu David, The Data Duck
Ritu David is a digital nomad currently based in Mumbai. She founded The Data Duck, a digital product development and design firm, 15 years ago in Melbourne. The Data Duck uses behavioural science, data-led design and inclusive interfaces to create tech that people actually use. Ritu’s role includes balancing structured, analytical thinking with creative processes of design and communication. She focuses on keeping tech inclusive, accessible and affordable. She is currently leading her company’s work on five impact projects:
- building assistive interfaces for seniors to be included in the digital world.
- building tech for Red Dot Foundation – facilitating the reporting of crowdsourced sexual violence data and making cities safer for women.
- creating a digital space for Alumni communities to flourish and support climate change projects.
- WHO Academy COVID-19 App as part of The Data Duck’s Corporate Social Responsibility
- creating a digital incubator for women founders along with Venture Capital firms from around the world
Professor Marcus Foth, QUT Design Lab
Professor Marcus Foth is Professor of Urban Informatics in the QUT Design Lab, Creative Industries Faculty at Queensland University of Technology, Brisbane, Australia. He is also an Honorary Professor in the School of Communication and Culture at Aarhus University, Denmark. His transdisciplinary work is at the international forefront of human-computer interaction research and development with a focus on smart cities, community engagement, media architecture, internet studies, ubiquitous computing, and sustainability.
Associate Professor Glenda Amayo Caldwell, QUT Design Lab
Associate Professor Glenda Amayo Caldwell is Associate Professor in Design at Queensland University of Technology and the QUT Design Lab’s Design Robotics & Digital Fabrication research program leader. Her research focuses on the effect technology has on the experience of the city, exploring how opportunities for social interaction can occur within the digital and physical layers of the urban environment: particularly in the areas of Design Robotics, Media Architecture, Community Engagement and Place-making.
Associate Professor Jackie Kauli, Faculty of Creative Industries, Education and Social Justice at Queensland University of Technology
Jackie Kauli is Associate Professor in the Faculty of Creative Industries, Education and Social Justice at Queensland University of Technology. Her work focuses on harnessing drama techniques, indigenous creative practice and communication strategies to contribute to community development and research.
Associate Professor Verena Thomas, Faculty of Creative Industries, Education and Social Justice at Queensland University of Technology
Verena Thomas is Associate Professor in the Faculty of Creative Industries, Education and Social Justice at Queensland University of Technology. Verena’s work focuses on creative research approaches and communication for social change. She works with institutions and organisations who want to strategically integrate creative approaches into social change programs.
Over the past six years, Jackie and Verena have collaborated closely with human rights and women led groups and advocators addressing gender-based violence in Papua New Guinea and the wider Pacific region.
Kavita Gonsalves, QUT Design Lab
Kavita combines art, design, communities, technology and participatory processes to collaboratively produce guerilla placemaking projects: Multicoloured Dreams (FIN), the Bake Collective (IND), Chatty Bench Project (AUS) and TransHuman Saunter (AUS) Currently, she is a PhD candidate with the Urban Informatics Research Group in the QUT Design Lab, Brisbane, Australia. With a focus on activism and transdisciplinary creative engagement, her PhD research focuses on placemaking by marginalised groups through the use of technology, storytelling and play. Her work has been exhibited at various global conferences and festivals such as BAD festival, Uroboros festival, Ars Electronica and MAB20.
Michael Hunter, QUT Design Lab
Michael Hunter is a PhD candidate within the School of Computer Science at QUT where he explores how Augmented Reality can be used to engage communities and create dialogue between councils and citizens. Michael looks to novel forms of engagement utilizing emerging technologies and has exhibited works at public science and arts festivals, has featured in Scientific American and Public Management magazine and has published academic works around the development of smart cities. His future research looks at the affordances of AR in urban transformation.
Foth, M., Tomitsch, M., Satchell, C., & Haeusler, M. H. (2015). From users to citizens: Some thoughts on designing for polity and civics. Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction (OZCHI), 623–633. http://eprints.qut.edu.au/88937/
Foth, M. (2018). Participatory urban informatics: towards citizen-ability. Smart and Sustainable Built Environment, 7(1), 4–19. https://eprints.qut.edu.au/117069/
Fredericks, J., Caldwell, G., Foth, M., & Tomitsch, M. (2019). The city as perpetual beta: Fostering systemic urban acupuncture. In M. de Waal & M. de Lange (Eds.), The hackable city: Digital media and collaborative city-making in the network society (pp. 67–92). Springer. https://eprints.qut.edu.au/107240/
Caldwell, Glenda & Foth, Marcus (2017) DIY / DIWO media architecture: The InstaBooth. In Wiethoff, A & Hussmann, H (Eds.) Media architecture: Using information and media as construction material [Age of Access? Grundfragen der Informationsgesellschaft 8]. Walter de Gruyter, Germany, pp. 61-80.
Stewart, Cori, Caldwell, Glenda, Belek Fialho Teixeira, Müge, & Roberts, Jonathan (2020) Robotics and artificial intelligence in architecture:What skills will architects need in 2050? In Hearn, G. (Ed.) The Future of Creative Work:Creativity and Digital Disruption. Edward Elgar Publishing, Cheltenham, UK, pp. 108-122.
Fredericks, Joel, Caldwell, Glenda, & Tomitsch, Martin (2016) Middle-out design: collaborative community engagement in urban HCI. In Parker, C (Ed.) Proceedings of the 28th Australian Conference on Computer-Human Interaction. Association for Computing Machinery, United States of America, pp. 200-204.